{"117531":{"#nid":"117531","#data":{"type":"external_news","title":"Bogost on the Evolution of the Videogame Artist","body":[{"value":"\u003Cp\u003E\u0022In videogames, it\u0027s far less common to see a creator\u0027s work evolve in this way,\u0022 writes \u003Cstrong\u003EIan Bogost\u003C\/strong\u003E, Professor in the School of Literature, Communication, and Culture and Director of the Graduate Program in Digital Media. Bogost, comparing the aesthetic evolution of videogame artists and artists of traditional media like painting and film, continues, \u0022In part, this is because game makers tend to have less longevity than other sorts of artists. In part, it\u0027s because games are more highly industrialized even than film, and aesthetic headway is often curtailed by commercial necessity. And in part, it\u0027s because games are so tightly coupled to consumer electronics that technical progress outstrips aesthetic progress in the public imagination.\u0022 \u003Cem\u003ESource: \u003Ca href=\u0022http:\/\/www.theatlantic.com\/technology\/archive\/2012\/03\/a-portrait-of-the-artist-as-a-game-studio\/254494\/\u0022 target=\u0022_blank\u0022\u003EThe Atlantic\u003C\/a\u003E - March 15, 2012\u003C\/em\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27418","created_gmt":"2012-03-19 10:21:56","changed_gmt":"2016-10-08 02:25:29","author":"Lauren Langley","boilerplate_text":"","field_publication":"","publication":"JS Coon Building","field_article_url":"","publication_url":"http:\/\/www.theatlantic.com\/technology\/archive\/2012\/03\/a-portrait-of-the-artist-as-a-game-studio\/254494\/","dateline":{"date":"2012-03-15T00:00:00-04:00","iso_date":"2012-03-15T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"},{"id":"1283","name":"School of Literature, Media, and Communication"}],"categories":[{"id":"134","name":"Student and Faculty"}],"keywords":[{"id":"6865","name":"artist"},{"id":"3028","name":"evolution"},{"id":"3663","name":"Ian Bogost"},{"id":"11789","name":"The Atlantic"},{"id":"1368","name":"videogame"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}