{"123641":{"#nid":"123641","#data":{"type":"external_news","title":"Asynced: Multiplayer Gaming\u2019s New Revolution","body":"","field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27560","created_gmt":"2012-04-12 08:51:17","changed_gmt":"2016-10-08 02:25:35","author":"Jason Maderer","boilerplate_text":"","field_publication":"","publication":"in solidarity","field_article_url":"","publication_url":"http:\/\/www.wired.com\/gamelife\/2012\/04\/asynced-gaming\/","dateline":{"date":"2012-04-11T00:00:00-04:00","iso_date":"2012-04-11T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1214","name":"News Room"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}