{"123741":{"#nid":"123741","#data":{"type":"external_news","title":"Bogost on Asynchronous Gaming","body":[{"value":"\u003Cp\u003E\u201cThe big thing that asynchrony allows is time,\u201d says \u003Cstrong\u003EIan Bogost\u003C\/strong\u003E, Professor in the School of Literature, Communication, and Culture and Director of the Graduate Program in Digital Media, regarding the advantages of asynchronous multiplayer games. Bogost continues, \u201cYou don\u2019t have to synchronize your time with someone else\u2019s. I can make a play, and you can get around to playing back, or not, in your time.\u201d \u003Cem\u003ESource: \u003Ca href=\u0022http:\/\/www.wired.com\/gamelife\/2012\/04\/asynced-gaming\/\u0022 target=\u0022_blank\u0022\u003EWired\u003C\/a\u003E - April 11, 2012\u003C\/em\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27418","created_gmt":"2012-04-12 12:23:43","changed_gmt":"2016-10-08 02:25:35","author":"Lauren Langley","boilerplate_text":"","field_publication":"","publication":"in solidarity","field_article_url":"","publication_url":"http:\/\/www.wired.com\/gamelife\/2012\/04\/asynced-gaming\/","dateline":{"date":"2012-04-11T00:00:00-04:00","iso_date":"2012-04-11T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"},{"id":"1283","name":"School of Literature, Media, and Communication"}],"categories":[{"id":"134","name":"Student and Faculty"}],"keywords":[{"id":"30161","name":"asynchronous games"},{"id":"3663","name":"Ian Bogost"},{"id":"10015","name":"Wired"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}