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  <title><![CDATA[Bogost on Political Gaming]]></title>
  <body><![CDATA[<p><a href="http://www.iac.gatech.edu/faculty-and-staff/faculty/bio/bogost" target="_self"><strong>Ian Bogost</strong></a>, professor in the <strong>School of Literature, Media, and Communication</strong>, was solicited by the Howard Dean campaign in 2003 to create the first game for a political candidate.&nbsp;"The thing we learned the most from the game, which was really about grassroots outreach, was that people really want to talk most about policy, not just about canvassing, meet-ups, and so forth. The lesson I think from that game was less about engagement and more about listening to voters and seeing what they really wanted to hear," Bogost reflected. <em>Source: <a href="http://www.scpr.org/programs/take-two/2012/10/03/28690/youth-vote-video-games-election-mtv-persuasive/" target="_blank">NPR (KPCC, Los Angeles)</a>, October 3, 2012</em></p>]]></body>
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      <url><![CDATA[http://www.scpr.org/programs/take-two/2012/10/03/28690/youth-vote-video-games-election-mtv-persuasive/]]></url>
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      <value>2012-10-03</value>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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