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  <title><![CDATA[Ferrari on Halo 4's 'Bloated' Mechanics]]></title>
  <body><![CDATA[<p>"Now the game is more about improvisation than map control. That might be a good thing for some, but it’s likely to ruffle the feathers of the first trilogy’s loyalists. This isn’t an issue of accessibility and building new audiences, either. I don’t think multiplying the number of functionally equivalent weapons and upping the number of explosives helps a newcomer to the series," writes <strong>Simon Ferrari</strong>, Ph. D. student in&nbsp;the <strong>School of Literature, Media, and Communication</strong>.&nbsp;<em>Source: <a href="http://www.pastemagazine.com/articles/2012/11/halo-4-review-360.html" target="_blank">Paste Magazine</a>, November 5, 2012</em></p>]]></body>
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      <url><![CDATA[http://www.pastemagazine.com/articles/2012/11/halo-4-review-360.html]]></url>
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  <field_publication>
    <item>
      <value><![CDATA[ Reconfigurable metasurfaces ]]></value>
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  <field_dateline>
    <item>
      <value>2012-11-05</value>
      <timezone></timezone>
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          <item>1281</item>
          <item>1283</item>
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  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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