{"179781":{"#nid":"179781","#data":{"type":"external_news","title":"All the World\u0027s a Game, and Business Is a Player","body":[{"value":"\u003Cp\u003EIan Bogost \u003Cem\u003E(Interactive Comp)\u003C\/em\u003E says the increasing use of games is little more than a fad promoted by marketing hucksters. \u003Cem\u003ESource: The New York Times\u003C\/em\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27556","created_gmt":"2013-01-03 14:57:50","changed_gmt":"2016-10-08 02:26:12","author":"Michaelanne Dye","boilerplate_text":"","field_publication":"","publication":"Extension of Self","field_article_url":"","publication_url":"http:\/\/www.nytimes.com\/2012\/12\/24\/technology\/all-the-worlds-a-game-and-business-is-a-player.html?_r=0","dateline":{"date":"2012-12-25T00:00:00-05:00","iso_date":"2012-12-25T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"47223","name":"College of Computing"},{"id":"50876","name":"School of Interactive Computing"}],"categories":[{"id":"153","name":"Computer Science\/Information Technology and Security"},{"id":"143","name":"Digital Media and Entertainment"}],"keywords":[{"id":"47441","name":"Ian Bogost; Gamification; Journalism; video games; gaming; programming;"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}