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  <title><![CDATA[Bogost on Evolving Video Games]]></title>
  <body><![CDATA[<p>"It’s an exciting time for video games because, as <a href="http://www.iac.gatech.edu/faculty-and-staff/faculty/bio/bogost" target="_self"><strong>Ian Bogost</strong></a> told me when I spoke to him about Borderlands 2, we are reaching a new 'level of sophistication with games'—both in terms of how they are understood and played, and also ultimately how they are made." <strong>Bogost</strong> is a professor of digital media in the <strong>School of Literature, Media, and Communication</strong>. <em>Source: <a href="http://blogs.wsj.com/speakeasy/2013/01/02/the-year-video-games-became-art/?mod=google_news_blog" target="_blank">Wall Street Journal Blog</a>, January 2, 2013</em></p>]]></body>
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      <url><![CDATA[http://blogs.wsj.com/speakeasy/2013/01/02/the-year-video-games-became-art/?mod=google_news_blog]]></url>
      <title><![CDATA[]]></title>
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  <field_publication>
    <item>
      <value><![CDATA[ 3d reconstruction ]]></value>
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      <value>2013-01-02</value>
      <timezone></timezone>
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          <item>1281</item>
          <item>1283</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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