{"183031":{"#nid":"183031","#data":{"type":"external_news","title":"How the Video-Game Industry Already Lost Out in the Gun-Control Debate","body":"","field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27462","created_gmt":"2013-01-14 11:39:38","changed_gmt":"2016-10-08 02:26:12","author":"Liz Klipp","boilerplate_text":"","field_publication":"","publication":"JS Coon Building","field_article_url":"","publication_url":"http:\/\/www.theatlantic.com\/entertainment\/archive\/2013\/01\/how-the-video-game-industry-already-lost-out-in-the-gun-control-debate\/267052\/","dateline":{"date":"2013-01-11T00:00:00-05:00","iso_date":"2013-01-11T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1214","name":"News Room"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}