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  <title><![CDATA[Nunn School Undergrad Speaks on Online Gaming and Adherence to Laws of Armed Conflict]]></title>
  <body><![CDATA[<p>When one hears of research on international humanitarian law, the laws of&nbsp;armed conflict, and nonproliferation regimes, a discussion of video games is not&nbsp;what is usually expected. Fifth-year Economics and International Affairs (EIA)&nbsp;major<strong>&nbsp;D. Adam Thigpen</strong>&nbsp;presented the findings of research on adherence to&nbsp;international law in modern video games at the&nbsp;<a href="http://pcaaca.org">Popular Culture&nbsp;Association/American Culture Association</a>&nbsp;National&nbsp;Conference in Washington, D.C., which was held 27-30 March 2013. As a&nbsp;member of the ongoing research group led by Assistant Professor Margaret E.Kosal, Thigpen has been studying non-traditional means of political&nbsp;communication via new media as part of understanding how emerging&nbsp;technologies affect international security.</p><p>The Popular Culture Association/American Culture Association&nbsp;(PCA/ACA) is the leading scholarly organization dedicated to the study of&nbsp;American culture and popular culture in all its forms, venues, contexts, and&nbsp;exchanges. Publishing the Journal of Popular Culture and the Journal of&nbsp;American Culture, the PCA/ACA is composed of academics and affiliated&nbsp;experts, who explore politics, race, religion, gender, identity, and philosophy as&nbsp;manifested in books, historical events, cinema-television, music, digital media,&nbsp;and, even, video gaming.</p><p>Included on a panel on modern representations of war, Thigpen's research&nbsp;explored how video games portray the legal ramifications for violations of&nbsp;international law. As video games continue to grow in popularity and the&nbsp;audience for these digital experiences grows, some of the most popular games,&nbsp;such as the Call of Duty series, include the depiction of weapons of mass&nbsp;destruction and war on the global scale. It is these games that are the focus of&nbsp;the research, in which he dissects the events of the games and compares them&nbsp;to many of the restrictions put in place by the international legal regime. Game&nbsp;developers then acknowledge these violations by punishing the player or&nbsp;characters. Ultimately, Thigpen found that many games punish crimes against&nbsp;civilians and allies, but less so towards civilian property. Additionally, the use of&nbsp;weapons of mass destruction generally go unpunished, not necessarily due to&nbsp;negligence, but because most of the uses of these weapons are not perpetrated&nbsp;by the player, but instead by non-state actors in the role of antagonists. This&nbsp;research aims to expand the understanding that we have about the implicit&nbsp;knowledge gamers will gain regarding weapons of mass destruction and&nbsp;international law.</p>]]></body>
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      <value>2013-04-12T00:00:00-04:00</value>
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      <value><![CDATA[<p>Fifth-year Economics and International Affairs (EIA)&nbsp;major<strong> D. Adam Thigpen</strong> presented the findings of research on adherence to&nbsp;international law in modern video games at the&nbsp;<a href="http://pcaaca.org">Popular Culture&nbsp;Association/American Culture Association</a> National&nbsp;Conference in Washington, D.C., which was held 27-30 March 2013.&nbsp;</p>]]></value>
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            <title><![CDATA[PCAACA Logo]]></title>
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      <email><![CDATA[margaret.kosal@inta.gatech.edu]]></email>
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      <value><![CDATA[<p><a href="mailto:margaret.kosal@inta.gatech.edu">Margaret E. Kosal</a><br />Assistant Professor<br />Center for&nbsp;International Strategy, Technology, and Policy (CISTP)<br />Sam Nunn School of International Affairs</p>]]></value>
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        <value><![CDATA[D. Adam Thigpen]]></value>
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