<node id="211471">
  <nid>211471</nid>
  <type>news</type>
  <uid>
    <user id="27663"><![CDATA[27663]]></user>
  </uid>
  <created>1367841736</created>
  <changed>1475896452</changed>
  <title><![CDATA[Museum of Design Atlanta Celebrates Women Game Designers with Summer Exhibition]]></title>
  <body><![CDATA[<p>Offering what is sure to be another popular and engaging summer&nbsp;exhibition, the Museum of Design Atlanta (MODA) in partnership with Georgia Tech is pleased&nbsp;to announce an interactive show highlighting the work of women game designers and artists titled&nbsp;“XYZ: Alternative Voices in Game Design.” “XYZ” seeks to challenge the misperception that&nbsp;women neither play nor create video games. The exhibition opens July 12 and runs through&nbsp;September 1, 2013.</p><p>Museum visitors will have the opportunity to enjoy the interactive aspects of the exhibition. For&nbsp;art and design connoisseurs, “XYZ” provides a diverse and expansive picture of the art of game&nbsp;design, and offers even seasoned gamers new insights into what games are and can be. The show&nbsp;will include not only familiar mainstream games, but alternative genres such as art, independent&nbsp;and documentary games. “XYZ” includes a broad spectrum of works representing a legacy of&nbsp;alternative visions that demonstrate the capacity of game design to convey a wide range of ideas,&nbsp;experiences and emotions.</p><p>The aim of “XYZ” is to celebrate women’s contributions to the advancement of the video game&nbsp;medium by highlighting their influence and accomplishments. Every piece in the show has been&nbsp;wholly or partially created by women. Today, women comprise only 10 to 15 percent of the&nbsp;gaming industry, and the percentage of those participating in the actual design process is even&nbsp;lower. Nevertheless, women continue to serve as major creative influences in the mainstream&nbsp;video game industry as well as in alternative genres.</p><p>“XYZ” is being developed in partnership with Georgia Tech’s <strong>Experimental Game Lab</strong> and&nbsp;<strong>Digital Media Graduate Program</strong>, both in the <strong>Ivan Allen College of Liberal Arts</strong>, and is curated&nbsp;by a team of world-renowned game curators: <strong>Celia Pearce</strong>, director of Georgia Tech’s&nbsp;Experimental Game Lab and co-founder of IndieCade, the international festival of independent&nbsp;games; <strong>Cindy Poremba</strong>, internationally recognized game artist, member of the art game collective&nbsp;Kokoromi, co-curator of the international experimental game showcase Gamma and co-curator of&nbsp;“Joue Le Jeu/Play Along,” a landmark exhibition of video games held at the Gaîté Lyrique in&nbsp;Paris in 2012; John Sharp, Associate professor of Games and Learning, School of Art, Media and&nbsp;Technology at Parsons The New School for Design, co-founder of Art History of Games,&nbsp;conference co-chair for IndieCade and curator of Spacewar! At the American Museum of the&nbsp;Moving Image; Akira Thompson, a former Disney Imagineer, game designer and director of&nbsp;game maker relations for IndieCade; and <strong>Adam Rafinksi</strong>, associate curator, artist, theorist and&nbsp;founder of the GameLab Karlsruhe at the German art and technology center ZKM.</p>]]></body>
  <field_subtitle>
    <item>
      <value><![CDATA[]]></value>
    </item>
  </field_subtitle>
  <field_dateline>
    <item>
      <value>2013-05-06T00:00:00-04:00</value>
      <timezone><![CDATA[America/New_York]]></timezone>
    </item>
  </field_dateline>
  <field_summary_sentence>
    <item>
      <value><![CDATA[]]></value>
    </item>
  </field_summary_sentence>
  <field_summary>
    <item>
      <value><![CDATA[<p>Offering what is sure to be another popular and engaging summer&nbsp;exhibition, the Museum of Design Atlanta (MODA) in partnership with Georgia Tech is pleased&nbsp;to announce an interactive show highlighting the work of women game designers and artists titled&nbsp;“XYZ: Alternative Voices in Game Design.” “XYZ” seeks to challenge the misperception that&nbsp;women neither play nor create video games. The exhibition opens July 12 and runs through&nbsp;September 1, 2013.</p>]]></value>
    </item>
  </field_summary>
  <field_media>
          <item>
        <nid>
          <node id="211481">
            <nid>211481</nid>
            <type>image</type>
            <title><![CDATA[XYZ: Alternative Voices in Game Design]]></title>
            <body><![CDATA[]]></body>
                          <field_image>
                <item>
                  <fid>197060</fid>
                  <filename><![CDATA[train-image.png]]></filename>
                  <filepath><![CDATA[/sites/default/files/images/train-image.png]]></filepath>
                  <file_full_path><![CDATA[http://www.tlwarc.hg.gatech.edu//sites/default/files/images/train-image.png]]></file_full_path>
                  <filemime>image/png</filemime>
                  <image_740><![CDATA[]]></image_740>
                  <image_alt><![CDATA[XYZ: Alternative Voices in Game Design]]></image_alt>
                </item>
              </field_image>
            
                      </node>
        </nid>
      </item>
      </field_media>
  <field_contact_email>
    <item>
      <email><![CDATA[]]></email>
    </item>
  </field_contact_email>
  <field_location>
    <item>
      <value><![CDATA[]]></value>
    </item>
  </field_location>
  <field_contact>
    <item>
      <value><![CDATA[<p>Rebecca Keane<br />404-894-1720</p>]]></value>
    </item>
  </field_contact>
  <field_sidebar>
    <item>
      <value><![CDATA[]]></value>
    </item>
  </field_sidebar>
  <field_boilerplate>
    <item>
      <nid><![CDATA[]]></nid>
    </item>
  </field_boilerplate>
  <!--  TO DO: correct to not conflate categories and news room topics  -->
  <!--  Disquisition: it's funny how I write these TODOs and then never
         revisit them. It's as though the act of writing the thing down frees me
         from the responsibility to actually solve the problem. But what can I
         say? There are more problems than there's time to solve.  -->
  <links_related> </links_related>
  <files> </files>
  <og_groups>
          <item>1281</item>
      </og_groups>
  <og_groups_both>
          <item>
        <![CDATA[Institute and Campus]]>
      </item>
      </og_groups_both>
  <field_categories>
          <item>
        <tid>129</tid>
        <value><![CDATA[Institute and Campus]]></value>
      </item>
      </field_categories>
  <core_research_areas>
      </core_research_areas>
  <field_news_room_topics>
      </field_news_room_topics>
  <links_related>
          <link>
      <url>http://www.museumofdesign.org/2013/02/exhibition-xxo-alternative-voices-in-game-design/</url>
      <title></title>
      </link>
          <link>
      <url>http://www.ajc.com/news/entertainment/museum-of-design-exhibit-talk-shows-womens-touch-o/nYxMd/</url>
      <title></title>
      </link>
          <link>
      <url>http://www.guardian.co.uk/technology/gamesblog/2013/jul/03/game-links-press-start</url>
      <title></title>
      </link>
          <link>
      <url>http://www.cbsatlanta.com/video?autostart=true&amp;clipId=9117151</url>
      <title></title>
      </link>
          <link>
      <url>http://www.polygon.com/2013/7/22/4546672/xyz-exhibit-museum-of-design-atlanta-womens-contributions-games</url>
      <title></title>
      </link>
          <link>
      <url>http://clatl.com/atlanta/moda-explores-alternative-voices-in-game-design/Content?oid=8721413</url>
      <title></title>
      </link>
      </links_related>
  <files>
      </files>
  <og_groups>
          <item>1281</item>
      </og_groups>
  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
      </og_groups_both>
  <field_keywords>
          <item>
        <tid>3627</tid>
        <value><![CDATA[Celia Pearce]]></value>
      </item>
          <item>
        <tid>5008</tid>
        <value><![CDATA[moda]]></value>
      </item>
      </field_keywords>
  <field_userdata>
      <![CDATA[]]>
  </field_userdata>
</node>
