{"480201":{"#nid":"480201","#data":{"type":"external_news","title":"Book Offers Smart, Engaging Videogame Commentary","body":[{"value":"\u003Cp\u003E\u201c\u003Ca href=\u0022https:\/\/www.bostonglobe.com\/arts\/movies\/2015\/12\/17\/book-offers-smart-engaging-videogame-commentary\/q4L9ZhmgItA02sCIiipeZP\/story.html\u0022\u003EBook Offers Smart, Engaging Videogame Commentary\u003C\/a\u003E\u201d concluded a review of Ian Bogost\u2019s new book \u201cHow to Talk About Video Games.\u201d\u003Cstrong\u003E\u003Cem\u003EBoston Globe\u003C\/em\u003E, December 17.\u003C\/strong\u003E\u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003Cblockquote\u003E\u003Cp\u003EThe conversation about video games is blossoming right now. It\u2019s a million conversations, really, touching upon everything from arcane design philosophies to games\u2019 political messages to the never-ending debates about free speech. It can all be a bit overwhelming. But if you want an engaging, enjoyable tour of the video game commentary in 2015 conducted by a smart and entertaining writer, you\u2019d be hard-pressed to do much better than \u201cHow to Talk About Videogames,\u201d a new book by Ian Bogost. A game designer and professor at the \u003Cstrong\u003EGeorgia Institute of Technology\u003C\/strong\u003E, Bogost writes regularly about the business and art of video games for wide variety of outlets, including The Atlantic, where he\u2019s a contributing editor.\u003C\/p\u003E\u003Cp\u003EThe conversation about video games is blossoming right now. It\u2019s a million conversations, really, touching upon everything from arcane design philosophies to games\u2019 political messages to the never-ending debates about free speech. It can all be a bit overwhelming. But if you want an engaging, enjoyable tour of the video game commentary in 2015 conducted by a smart and entertaining writer, you\u2019d be hard-pressed to do much better than \u201cHow to Talk About Videogames,\u201d a new book by Ian Bogost. A game designer and professor at the \u003Cstrong\u003EGeorgia Institute of Technology\u003C\/strong\u003E, Bogost writes regularly about the business and art of video games for wide variety of outlets, including The Atlantic, where he\u2019s a contributing editor.\u003Cbr \/\u003E \u003C\/p\u003E\u003Cp\u003E\u0026nbsp;\u003C\/p\u003E\u003C\/blockquote\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"27167","created_gmt":"2015-12-18 13:03:13","changed_gmt":"2016-10-08 02:27:52","author":"Rebecca Keane","boilerplate_text":"","field_publication":"","publication":"records","field_article_url":"","publication_url":"https:\/\/www.bostonglobe.com\/arts\/movies\/2015\/12\/17\/book-offers-smart-engaging-videogame-commentary\/q4L9ZhmgItA02sCIiipeZP\/story.html","dateline":{"date":"2015-12-17T00:00:00-05:00","iso_date":"2015-12-17T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"},{"id":"1283","name":"School of Literature, Media, and Communication"}],"categories":[],"keywords":[{"id":"169069","name":"How to Talk About Videogames"},{"id":"3663","name":"Ian Bogost"},{"id":"2451","name":"videogames"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}