{"51339":{"#nid":"51339","#data":{"type":"news","title":"Virtual Labor Lost","body":[{"value":"\u003Cp\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003EAs academics are flocking to use virtual worlds and multiplayer games as media \nto conduct research, Ian Bogost, a GVU Center faculty member and gaming expert \nthinks that it\u0027s important to look at the process realistically. \u0022If this is \nreally research and not just production, then of course there are going to be \nsurprises,\u0022 he said. Source: TechnologyReview.com\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":"","uid":"27154","created_gmt":"2010-02-09 21:43:43","changed_gmt":"2016-10-08 03:04:43","author":"Louise Russo","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2007-12-06T00:00:00-05:00","iso_date":"2007-12-06T00:00:00-05:00","tz":"America\/New_York"},"extras":[],"related_links":[{"url":"http:\/\/www.technologyreview.com\/Infotech\/19817\/?a=f","title":"http:\/\/www.technologyreview.com\/Infotech\/19817\/?a=f"}],"groups":[{"id":"47223","name":"College of Computing"}],"categories":[],"keywords":[{"id":"8438","name":"algorithmic_game_theory"},{"id":"8440","name":"gameai"},{"id":"8439","name":"virtual_environments"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}