<node id="51339">
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    <user id="27154"><![CDATA[27154]]></user>
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  <created>1265751823</created>
  <changed>1475895883</changed>
  <title><![CDATA[Virtual Labor Lost]]></title>
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      <value>2007-12-06T00:00:00-05:00</value>
      <timezone><![CDATA[America/New_York]]></timezone>
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      <value><![CDATA[<p>As academics are flocking to use virtual worlds and multiplayer games as media 
to conduct research, Ian Bogost, a GVU Center faculty member and gaming expert 
thinks that it's important to look at the process realistically. "If this is 
really research and not just production, then of course there are going to be 
surprises," he said. Source: TechnologyReview.com</p>]]></value>
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  <!--  TO DO: correct to not conflate categories and news room topics  -->
  <!--  Disquisition: it's funny how I write these TODOs and then never
         revisit them. It's as though the act of writing the thing down frees me
         from the responsibility to actually solve the problem. But what can I
         say? There are more problems than there's time to solve.  -->
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      <url>http://www.technologyreview.com/Infotech/19817/?a=f</url>
      <title></title>
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          <item><![CDATA[College of Computing]]></item>
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        <tid>8438</tid>
        <value><![CDATA[algorithmic_game_theory]]></value>
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