{"51374":{"#nid":"51374","#data":{"type":"news","title":"UC Irvine\u2019s Beall Center Opens Exhibition Featuring GVU Center\u0027s AR Fa\u00e7ade","body":[{"value":"\u003Cp\u003EOctober 18, 2007 - InterSense, Inc., a leader in motion tracking\u003Cbr \/\u003E\ntechnology, today announced its IS-1200 VisTracker system has been incorporated\u003Cbr \/\u003E\ninto the Grand Text Auto exhibition taking place from October 4 through\u003Cbr \/\u003E\nDecember 15 at the University of California, Irvine\u2019s Beall Center for Art +\u003Cbr \/\u003E\nTechnology.\u00a0 Collectively authored by six\u003Cbr \/\u003E\nartists and scholars, \u003Ca href=\u0022http:\/\/grandtextauto.org\u0022\u003EGrand Text Auto\u003C\/a\u003E\u003Cbr \/\u003E\nis a popular blog about the potential of digital media.\u00a0 The event at the Beall Center\u003Cbr \/\u003E\nmarks the first time a blog has become a gallery exhibition, during which Grand\u003Cbr \/\u003E\nText Auto members are putting their concepts and ideas into practice in a\u003Cbr \/\u003E\nvariety of ways. \u003C\/p\u003E\n\u003Cp\u003EInterSense\u0027s technology has\u003Cbr \/\u003E\nbeen incorporated into an augmented reality (AR) installation of the acclaimed\u003Cbr \/\u003E\ndesktop-based interactive drama, Fa\u00e7ade. \u00a0The new AR version of Fa\u00e7ade, developed at the\u003Cbr \/\u003E\nGeorgia Institute of Technology, utilizes the VisTracker system as a means to\u003Cbr \/\u003E\ntrack the players in real time as they move freely throughout the scene.\u00a0 Along with motion tracking, the players\u003Cbr \/\u003E\nutilize gestures and speech to interact with virtual characters that appear\u003Cbr \/\u003E\ngraphically imposed in the scene, using an augmented video see-thru display.\u00a0 The InterSense inertial-optical IS-1200\u003Cbr \/\u003E\nVisTracker is incorporated into the head mounted display to smoothly track the\u003Cbr \/\u003E\nplayer\u0027s viewpoint over a large area to ensure that s\/he has a realistic\u003Cbr \/\u003E\ninteractive experience with the virtual characters.\u003C\/p\u003E\n\u003Cp\u003E\u003Ca href=\u0022http:\/\/www.gvu.gatech.edu\/arfacade\u0022\u003EAR Fa\u00e7ade\u003C\/a\u003E is described by its creators as a piece that \u0022explores the combination of\u003Cbr \/\u003E\ninteractive virtual characters, non-linear narrative, and unconstrained\u003Cbr \/\u003E\nembodied interaction and serves as an instrument for understanding the\u003Cbr \/\u003E\nrelationship between presence and engagement.\u0022\u00a0\u003Cbr \/\u003E\nIt was created by Steven Dow, Manish Mehta, Blair MacIntyre and Michael\u003Cbr \/\u003E\nMateas (now at UC Santa Cruz) at the Georgia Institute of Technology\u2019s GVU Center.\u003C\/p\u003E\n\u003Cp\u003E\u0022This is the first time AR\u003Cbr \/\u003E\nFa\u00e7ade has been seen outside a university research laboratory,\u0022 stated Blair\u003Cbr \/\u003E\nMacIntyre, associate professor in the School\u003Cbr \/\u003E\nof Interactive Computing at Georgia\u003Cbr \/\u003E\nTech\u2019s GVU Center and an expert in augmented\u003Cbr \/\u003E\nreality, computer graphics and human-computer interaction.\u00a0 \u0022By using augmented reality to make Fa\u00e7ade\u003Cbr \/\u003E\nmore immersive, we\u2019re allowing players to move beyond just playing the game 3\/4 so they actually feel they are the game.\u0022\u003C\/p\u003E\n\u003Cp\u003E\u0022InterSense is proud to\u003Cbr \/\u003E\nsupport the creation of the AR Fa\u00e7ade, as well as the cutting-edge research\u003Cbr \/\u003E\nconducted by the team at the Georgia Institute of Technology\u0027s GVU Center,\u0022\u003Cbr \/\u003E\nstated Dean Wormell, Director of Applications Marketing at InterSense.\u00a0 \u0022This game is just a glance into the future\u003Cbr \/\u003E\nof augmented reality for use in training and manufacturing applications.\u00a0 The ability to interact seamlessly in a real\u003Cbr \/\u003E\nenvironment with virtual elements provides an engaging experience in which\u003Cbr \/\u003E\nvirtual content can truly affect participants.\u0022\u003C\/p\u003E\n\u003Cp\u003EThe Beall\u003Cbr \/\u003E\nCenter for Art + Technology is located\u003Cbr \/\u003E\nat the Claire Trevor\u003Cbr \/\u003E\nSchool of the Arts, University of California, Irvine (712\u003Cbr \/\u003E\nArts Plaza, Irvine, CA).\u00a0\u003Cbr \/\u003E\nThe exhibition is open Tuesday and Wednesday from12\u20135 pm and Thursday\u003Cbr \/\u003E\nthrough Saturday from 12-8 pm.\u00a0 For more\u003Cbr \/\u003E\ninformation on the exhibit please visit \u003Ca href=\u0022http:\/\/beallcenter.uci.edu\/\u0022\u003Ehttp:\/\/beallcenter.uci.edu\u003C\/a\u003E\u003C\/p\u003E\n\u003Ch2\u003EAbout InterSense\u003C\/h2\u003E\n\u003Cp\u003EFounded in 1996, InterSense Inc. is a precision motion\u003Cbr \/\u003E\ntechnology company delivering real time positioning, tracking and alignment\u003Cbr \/\u003E\ncapabilities, which bring higher speed and quality to visual simulation and\u003Cbr \/\u003E\nenhanced vision and navigation applications.\u00a0\u003Cbr \/\u003E\nInterSense\u0027s patented motion tracking products enable realistic\u003Cbr \/\u003E\ninteraction with computer graphics for demanding applications including\u003Cbr \/\u003E\nsimulation and training; oil and gas exploration; manufacturing; virtual\u003Cbr \/\u003E\nprototyping and design; medical imaging; entertainment; and video\/film\u003Cbr \/\u003E\nproduction.\u00a0 Privately-held InterSense is\u003Cbr \/\u003E\nheadquartered in Bedford, Massachusetts. For more information, visit \u003Ca href=\u0022http:\/\/www.intersense.com\/\u0022\u003Ewww.intersense.com\u003C\/a\u003E.\u003C\/p\u003E\n\u003Cp\u003E\u003C\/p\u003E\n\u003Cp\u003E\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003E\u201cThis is the first time AR\nFa\u00e7ade has been seen outside a university research laboratory,\u201d stated Blair\nMacIntyre, associate professor in the School\nof Interactive Computing at Georgia\nTech\u2019s GVU Center and an expert in augmented\nreality, computer graphics and human-computer interaction.\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":"","uid":"27154","created_gmt":"2010-02-09 21:43:48","changed_gmt":"2016-10-08 03:04:46","author":"Louise Russo","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2007-10-18T00:00:00-04:00","iso_date":"2007-10-18T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"47223","name":"College of Computing"}],"categories":[],"keywords":[{"id":"8418","name":"augmented_reality"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}