{"51488":{"#nid":"51488","#data":{"type":"news","title":"Persuasive Games: Why We Need More Boring Games","body":[{"value":"\u003Cp\u003E\u00a0\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003EGeorgia Institute of Technology assistant professor and Persuasive\nGames founding partner Ian Bogost argues that what the industry needs\nright now is \u0022games that would demystify the medium\u0022, citing clothing\ndesigner Marc Ecko\u0027s \u0022insightful and ironic\u0022 observations, and\nexamining how this applies to the serious games market.\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":"","uid":"27154","created_gmt":"2010-02-09 21:44:04","changed_gmt":"2016-10-08 03:04:53","author":"Louise Russo","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2007-05-22T00:00:00-04:00","iso_date":"2007-05-22T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"47223","name":"College of Computing"}],"categories":[],"keywords":[],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}