{"544261":{"#nid":"544261","#data":{"type":"external_news","title":"Here\u0027s What Mirror\u0027s Edge: Catalyst Has to Get Right","body":[{"value":"\u003Cp\u003E\u201cHere\u2019s What\u003Cem\u003E Mirror\u2019s Edge: Catalyst\u003C\/em\u003E\u0026nbsp;Has to Get Right\u201d quotes School of Literature, Media, and Communication professor, Ian Bogost.\u003C\/p\u003E\u003Cp\u003EExcerpt:\u003C\/p\u003E\u003Cp\u003EMirror\u2019s Edge is a story about the power of your body. The game, influenced by the parkour phenomenon so popular back in 2008, places you in the role of Faith, an illicit messenger at the fringes of a dystopian world. Digital communication is monitored, so \u201crunners\u201d deliver sensitive messages, running, jumping, and climbing through the city\u2026On Tuesday, \u003Cem\u003EMirror\u2019s Edge\u003C\/em\u003E\u0026nbsp;gets the sequel fans have long demanded.\u003C\/p\u003E\u003Cblockquote\u003E\u003Cp\u003E\u201cMost adventure or narrative games, you have to traverse 3-D space,\u201d said Ian Bogost, game designer and author at Georgia Tech. \u201cIn Mirror\u2019s Edge, though, the environment becomes the gameplay. It made the traversal of physical space intrinsic to the gameplay in a way that most games hadn\u2019t attempted.\u201d\u003C\/p\u003E\u003C\/blockquote\u003E\u003Cp\u003ERead the full article \u003Ca href=\u0022http:\/\/www.wired.com\/2016\/06\/mirrors-edge-retrospective\/\u0022\u003Ehere\u003C\/a\u003E.\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"32716","created_gmt":"2016-06-13 15:52:46","changed_gmt":"2016-10-08 02:28:14","author":"Hayden Russell","boilerplate_text":"","field_publication":"","publication":"in solidarity","field_article_url":"","publication_url":"http:\/\/www.wired.com\/2016\/06\/mirrors-edge-retrospective\/","dateline":{"date":"2016-06-06T00:00:00-04:00","iso_date":"2016-06-06T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"},{"id":"1283","name":"School of Literature, Media, and Communication"}],"categories":[{"id":"143","name":"Digital Media and Entertainment"}],"keywords":[{"id":"3663","name":"Ian Bogost"},{"id":"2449","name":"video games"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}