{"58070":{"#nid":"58070","#data":{"type":"news","title":"Georgia Tech Students Show Their Game, \u201cVision by Proxy,\u201d at E3","body":[{"value":"\u003Cp\u003EA team of Georgia Tech students will be showing off their game, Vision by Proxy, at the IndieCade Showcase at E3 this week.\u0026nbsp; The game will be shown at the IndieCade booth in the West Hall, booth 4344. Andrew Ho, who will be returning to Tech this fall to work on a Master\u2019s in the Digital Media program, explains how the game works.\u003C\/p\u003E\u003Cp\u003E\u003Cem\u003ETo play the game, click the media box at the right.\u003C\/em\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EQ:\u003C\/strong\u003E Tell me about your game.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EAndrew Ho: \u003C\/strong\u003EThe story of Vision by Proxy is easily on the whimsical side, though with a somewhat macabre element. The player takes the role of a small, blue alien that consists of two legs and one eye, going to Earth with his spaceship and friends to scout out the inhabitants. Somehow the ship gets damaged and he falls out, and is then tasked with having to meet the natives (us in this case), collect parts to repair his ship and get on board. \u003Cbr \/\u003E\u003Cbr \/\u003EThe main draw here is that the alien can only see the world in dull shades of gray and black, and can\u0027t fully explore the world like this. With each person that he meets, he abruptly and somewhat rudely steals one of their eyes and adds it to his collection. While it leaves the person a little less happy than before, the alien can then look at the world in a completely different way that allows him to get around obstacles and access areas that were previously unreachable.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EQ:\u003C\/strong\u003E What elements of the game do you find interesting?\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EAndrew Ho:\u003C\/strong\u003E What I think is interesting about the game is the eye mechanic, as it changes the world physically around the alien to allow him to explore and also bring out new visuals. \u003Cbr \/\u003E\u003Cbr \/\u003EOur artists had a great deal of fun in designing the aesthetic of what a gardener or little child might see. We hadn\u0027t intended to make a big artistic statement with the game either, but somehow I thought it was curious that we\u0027d have the main character looking at the world in these vastly different perspectives as well.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EQ: \u003C\/strong\u003EWho\u2019s the audience for Vision by Proxy?\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EAndrew Ho: \u003C\/strong\u003EThe game is aimed at the casual gamer audience, or pretty much anyone who doesn\u0027t play games very often. This is understandably a very broad audience, but we wanted the game to be very accessible. We hope players enjoy the principle mechanic, the visuals and have fun for the most part.\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EQ:\u003C\/strong\u003E Was this game designed as part of a class?\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EAndrew Ho:\u003C\/strong\u003E Vision by Proxy was the final project in Professor Celia Pearce\u0027s course, Game Design as a Cultural Practice. The scope of the project was to create a game over two months that had a unique or interesting game mechanic, appealed to an audience opposite of the designers, and could not have violence or game cliches (elves, space shooters, etc.).\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EQ:\u003C\/strong\u003E Who was on the development team?\u003Cbr \/\u003E\u003Cbr \/\u003E\u003Cstrong\u003EAndrew Ho:\u003C\/strong\u003E In addition to myself there was: \u003Cbr \/\u003ENing Song - lead programmer and digital media graduate student\u003Cbr \/\u003ERose Peng - lead artist and computational media undergraduate\u003Cbr \/\u003EAndrew Brasuell - programmer and level designer who graduated with a master\u2019s in computer science this spring.\u003Cbr \/\u003EDanielle Arabov \u2013 artist and user-interface designer and computational media undergraduate \u003Cbr \/\u003ETravis Harkleroad \u2013 soundtrack designer and computational media graduate\u003C\/p\u003E","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":[{"value":"\u003Cp\u003EStudents showcase their game at the IndieCade Showcase at E3. Play the game here.\u003C\/p\u003E","format":"limited_html"}],"field_summary_sentence":[{"value":"Students showcase their game at the IndieCade Showcase at E3. Play the game here."}],"uid":"27310","created_gmt":"2010-06-14 16:02:30","changed_gmt":"2016-10-08 03:06:47","author":"David Terraso","boilerplate_text":"","field_publication":"","field_article_url":"","dateline":{"date":"2010-06-15T00:00:00-04:00","iso_date":"2010-06-15T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"hg_media":{"59770":{"id":"59770","type":"image","title":"Vision by Proxy","body":null,"created":"1449176227","gmt_created":"2015-12-03 20:57:07","changed":"1475894265","gmt_changed":"2016-10-08 02:37:45","alt":"Vision by Proxy","file":{"fid":"190987","name":"Picture_27.png","image_path":"\/sites\/default\/files\/images\/Picture_27_0.png","image_full_path":"http:\/\/www.tlwarc.hg.gatech.edu\/\/sites\/default\/files\/images\/Picture_27_0.png","mime":"image\/png","size":503409,"path_740":"http:\/\/www.tlwarc.hg.gatech.edu\/sites\/default\/files\/styles\/740xx_scale\/public\/images\/Picture_27_0.png?itok=Kjf-iO6J"}}},"media_ids":["59770"],"groups":[{"id":"1216","name":"Digital Lounge - Gaming"}],"categories":[{"id":"153","name":"Computer Science\/Information Technology and Security"},{"id":"143","name":"Digital Media and Entertainment"}],"keywords":[{"id":"9867","name":"andrew"},{"id":"2214","name":"Celia"},{"id":"9866","name":"flash"},{"id":"198","name":"game"},{"id":"9868","name":"ho"},{"id":"1538","name":"pearce"},{"id":"9864","name":"proxy"},{"id":"197","name":"video"},{"id":"820","name":"vision"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[{"value":"\u003Cp\u003E\u003Cstrong\u003EGeorgia Tech Media Relations\u003C\/strong\u003E\u003Cbr \/\u003ELaura Diamond\u003Cbr \/\u003E\u003Ca href=\u0022mailto:laura.diamond@comm.gatech.edu\u0022\u003Elaura.diamond@comm.gatech.edu\u003C\/a\u003E\u003Cbr \/\u003E404-894-6016\u003Cbr \/\u003EJason Maderer\u003Cbr \/\u003E\u003Ca href=\u0022mailto:maderer@gatech.edu\u0022\u003Emaderer@gatech.edu\u003C\/a\u003E\u003Cbr \/\u003E404-660-2926\u003C\/p\u003E","format":"limited_html"}],"email":["david.terraso@comm.gatech.edu"],"slides":[],"orientation":[],"userdata":""}}}