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  <title><![CDATA[“Hamlet on the Holodeck,” Twenty Years Later]]></title>
  <body><![CDATA[<p>Janet Murray&rsquo;s seminal book&nbsp;&ldquo;<a class="ArticleBody__link___1FS03" href="https://aax-us-east.amazon-adsystem.com/x/c/QlQkm1uTZCv7y04lu4kz2ZIAAAFee4ugSAEAAAFKAU9ajnw/https://www.amazon.com/Hamlet-Holodeck-Future-Narrative-Cyberspace/dp/0262533480/ref=as_at?creativeASIN=0262533480&amp;linkCode=w50&amp;tag=thneyo0f-20&amp;imprToken=xqe5v8FEk0cDGpJyOqv1xw&amp;slotNum=0" target="_blank">Hamlet on the Holodeck</a>&rdquo; was evaluated retrospectively in <em>The New Yorker</em> &#39;s August 30 article&nbsp;&nbsp;&ldquo;&ldquo;<a href="https://www.newyorker.com/books/second-read/hamlet-on-the-holodeck-twenty-years-later" rel="noopener noreferrer" target="_blank">Hamlet on the Holodeck,&rdquo; Twenty Years Later</a>.&rdquo; Murray is professor in the Ivan Allen College School of Literature, Media, and Communication.</p>

<p>Excerpt:</p>

<blockquote>
<p>When the media scholar Janet H. Murray was asked to write a new preface to &ldquo;<a class="ArticleBody__link___1FS03" href="https://aax-us-east.amazon-adsystem.com/x/c/QlQkm1uTZCv7y04lu4kz2ZIAAAFee4ugSAEAAAFKAU9ajnw/https://www.amazon.com/Hamlet-Holodeck-Future-Narrative-Cyberspace/dp/0262533480/ref=as_at?creativeASIN=0262533480&amp;linkCode=w50&amp;tag=thneyo0f-20&amp;imprToken=xqe5v8FEk0cDGpJyOqv1xw&amp;slotNum=0" target="_blank">Hamlet on the Holodeck</a>,&rdquo; her influential book, from 1997, about digital narrative, she was tempted to make it three words long: &ldquo;I was right!&rdquo; Depending on how generous you want to be, you could say that she predicted the constructive pleasures of Minecraft, the frustrations of Apple&rsquo;s Siri, and the social story-worlds of massive multi-player online role-playing games (M.M.O.R.P.G.s). Her over-all argument was simple: though there is a tendency to think of the computer as &ldquo;the enemy of the book,&rdquo; it is in fact &ldquo;the child of print culture,&rdquo; a powerful representational medium of its own that promises to continue the evolution of storytelling and &ldquo;reshape the spectrum of narrative expression.&rdquo; Books are good at delivering essentially linear stories, she insists, while computers are good at telling stories of a different kind: procedural, participatory, encyclopedic, and spatial.</p>
</blockquote>

<p>For the full article on &ldquo;&ldquo;<a href="https://www.newyorker.com/books/second-read/hamlet-on-the-holodeck-twenty-years-later" rel="noopener noreferrer" target="_blank">Hamlet on the Holodeck,&rdquo; Twenty Years Later</a>&rdquo;, visit The New Yorker&#39;s website.&nbsp;</p>
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      <url><![CDATA[https://www.newyorker.com/books/second-read/hamlet-on-the-holodeck-twenty-years-later]]></url>
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      <value><![CDATA[ Acinetobacter baumannii ]]></value>
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      <value>2017-08-30</value>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
          <item><![CDATA[School of Literature, Media, and Communication]]></item>
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