{"613566":{"#nid":"613566","#data":{"type":"external_news","title":"Video Games Remind Us That Not Everything in Life Has a Computable Answer","body":[{"value":"\u003Cp\u003E\u003Ca href=\u0022https:\/\/www.iac.gatech.edu\/people\/faculty\/bogost\u0022\u003EIan Bogost\u003C\/a\u003E, a professor at\u0026nbsp;the Georgia Institute of Technology School of Literature, Media, and Communication, recently wrote an article entitled \u0026ldquo;Video games remind\u0026nbsp;us that not everything in life has a computable answer\u0026rdquo; for the website Quartz.\u0026nbsp;\u003C\/p\u003E\r\n\r\n\u003Cp\u003EHere\u0026#39;s an excerpt:\u003C\/p\u003E\r\n\r\n\u003Cblockquote\u003E\r\n\u003Cp\u003EA dozen years ago\u0026mdash;before iPhones, before Twitter, when Facebook was still available only in colleges\u0026mdash;the media theorist McKenzie Wark predicted that real life would become infected by\u0026nbsp;\u003Ca href=\u0022http:\/\/www.futureofthebook.org\/gamertheory\/index.html\u0022\u003Ethe numerical obsession of games\u003C\/a\u003E. \u0026ldquo;Games are no longer a pastime, outside or alongside of life,\u0026rdquo;\u0026nbsp;\u003Ca href=\u0022http:\/\/www.futureofthebook.org\/gamertheory\/index.html@cat=1.html\u0022\u003EWark wrote\u003C\/a\u003E. \u0026ldquo;They are now the very form of life, and death, and time, itself.\u0026rdquo; He called the result \u0026ldquo;gamespace\u0026rdquo;\u0026mdash;a cultural ideal where all meaning is turned into measurable numbers, against which performance can be judged.\u003C\/p\u003E\r\n\u003C\/blockquote\u003E\r\n\r\n\u003Cp\u003E\u003Ca href=\u0022https:\/\/qz.com\/1433042\/video-games-remind-us-that-not-everything-in-life-has-a-computable-answer\/\u0022\u003ERead the full story here.\u003C\/a\u003E\u003C\/p\u003E\r\n\r\n\u003Cp\u003EThe School of Literature, Media, and Communication is a unit of the Ivan Allen College of Liberal Arts.\u0026nbsp;\u003C\/p\u003E\r\n","summary":null,"format":"limited_html"}],"field_subtitle":"","field_summary":"","field_summary_sentence":"","uid":"34559","created_gmt":"2018-10-31 19:44:48","changed_gmt":"2018-10-31 19:44:48","author":"pdemerritt3","boilerplate_text":"","field_publication":"","publication":"memoirs","field_article_url":"","publication_url":"https:\/\/qz.com\/1433042\/video-games-remind-us-that-not-everything-in-life-has-a-computable-answer\/","dateline":{"date":"2018-10-31T00:00:00-04:00","iso_date":"2018-10-31T00:00:00-04:00","tz":"America\/New_York"},"extras":[],"hg_media":{"599763":{"id":"599763","type":"image","title":"Ian Bogost","body":null,"created":"1513011274","gmt_created":"2017-12-11 16:54:34","changed":"1539182171","gmt_changed":"2018-10-10 14:36:11","alt":"Portrait photo of School of Literature, Media, and Communication professor Ian Bogost","file":{"fid":"228650","name":"NEW_Preferred2018_IanBogost.jpg","image_path":"\/sites\/default\/files\/images\/NEW_Preferred2018_IanBogost.jpg","image_full_path":"http:\/\/www.tlwarc.hg.gatech.edu\/\/sites\/default\/files\/images\/NEW_Preferred2018_IanBogost.jpg","mime":"image\/jpeg","size":2519019,"path_740":"http:\/\/www.tlwarc.hg.gatech.edu\/sites\/default\/files\/styles\/740xx_scale\/public\/images\/NEW_Preferred2018_IanBogost.jpg?itok=2iLPi4HX"}}},"media_ids":["599763"],"groups":[{"id":"1281","name":"Ivan Allen College of Liberal Arts"}],"categories":[{"id":"151","name":"Policy, Social Sciences, and Liberal Arts"}],"keywords":[{"id":"179559","name":"Ian Bogost; Gamification; Journalism; video games; gaming;"}],"core_research_areas":[],"news_room_topics":[],"event_categories":[],"invited_audience":[],"affiliations":[],"classification":[],"areas_of_expertise":[],"news_and_recent_appearances":[],"phone":[],"contact":[],"email":[],"slides":[],"orientation":[],"userdata":""}}}