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  <title><![CDATA[Bogost on Video-Game Rooms in Education Centers]]></title>
  <body><![CDATA[<p>"If you want to study things, you have to have them," said Ian Bogost, Associate Professor and Director of Graduate Studies in Digital Media. Bogost is referring to the benefit of housing video-game rooms in educational centers in order to promote teaching and research. <em>Source: Chronicle of Higher Education - April 24, 2011</em></p><p><a href="http://chronicle.com/article/Video-Game-Rooms-Become-the/127229/" target="_blank">Read full article</a></p>]]></body>
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      <url><![CDATA[http://chronicle.com/article/Video-Game-Rooms-Become-the/127229/]]></url>
      <title><![CDATA[]]></title>
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  <field_publication>
    <item>
      <value><![CDATA[ You in The News ]]></value>
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  <field_dateline>
    <item>
      <value>2011-04-24</value>
      <timezone></timezone>
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  <field_media>
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  <og_groups>
          <item>1281</item>
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  <og_groups_both>
          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
      </og_groups_both>
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      <![CDATA[]]>
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