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  <title><![CDATA[Pearce on Video Games]]></title>
  <body><![CDATA[<p>"What games allow us to do is try things, to rehearse things," said Celia Pearce, Assistant Professor of Digital Media in the School of Literature, Communication, and Culture. Pearce continued, "They allow us to engage with dynamic systems in an interactive way, to experiment, to fail." She goes on to explain that gamers aren't afraid to experiment and possibly fail -- they try and fail over and over again until they succeed. The story noted that researchers at the University of Washington leveraged gamers via the internet to map the structure of a key enzyme in the fight against HIV/AIDS, a challenge with which they had been struggling for a decade.&nbsp; Gamers&nbsp;cracked the code in three weeks.&nbsp; <em>Source: <a href="http://www.energynow.com/video/2011/12/05/energy-themed-video-games#" target="_blank">Bloomberg TV (Energy Now)</a>, December 5, 2011</em></p>]]></body>
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      <url><![CDATA[http://www.energynow.com/video/2011/12/05/energy-themed-video-games]]></url>
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      <value><![CDATA[  ]]></value>
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      <value>2011-12-05</value>
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          <item>1281</item>
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          <item><![CDATA[Ivan Allen College of Liberal Arts]]></item>
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